AI Insights · Timothy · October 2024
Top 5 Hypercasual Games on Android in Egypt: Q3 2024
Explore the performance trends of the top hypercasual games on Android in Egypt during the third quarter of 2024, featuring Screw Out: Jam Puzzle, Kick Giant: Giant Hunter, Wood Screw Puzzle, Monster Shooting: Zombie Hunt, and Squishy Slime Pet for Kids 2-4.
In the third quarter of 2024, the hypercasual gaming scene on Android in Egypt saw interesting trends among the top five games, as reported by Sensor Tower. Here's a closer look at the performance of these popular titles.
Screw Out: Jam Puzzle by Zego Global Pte showcased a robust performance with its weekly revenue gradually increasing to approximately $465 by mid-August before settling to around $113 by the end of September. Weekly downloads peaked at about 40.8K in mid-August, followed by a decline to 3.6K at the quarter's close. The game maintained a solid user base with weekly active users reaching over 101K in mid-August, although it experienced a decline to 22.3K by the end of September.
Kick Giant: Giant Hunter from Pixeland OU had a steady weekly revenue, starting at $121 and ending at $188. Downloads fluctuated, peaking at 1.5K in early September, while active users rose to a high of 1.2K before tapering off to 566 by the end of September.
Wood Screw Puzzle, also from Zego Global Pte, experienced a consistent stream of downloads, starting at 75.5K and ending at 17.9K. Revenue remained modest, with a peak of $89 at the beginning of the quarter, decreasing to $24 by quarter's end. The game maintained a high engagement with active users growing to 416.6K by mid-September.
Monster Shooting: Zombie Hunt by Popiol Agency, despite having no downloads for most of the quarter, saw a slight increase in revenue, peaking at $94 in late August. Active users remained steady around 240 but saw a jump to 408 by the end of September.
Squishy Slime Pet for Kids 2-4 from Vexuse had minimal download activity, with a few spikes, including 755 in early August. Revenue was modest, peaking at $67 in early September, while active users remained consistent, ending the quarter at 5.2K.
For more detailed insights into these games and other trends, visit Sensor Tower.